Far Realms Learning · Homeschool Curriculum · Grades 3–6

Dragon Kingdom

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A full year of homeschool curriculum, disguised as a dragon quest.

Your child becomes the hero. Every lesson they finish earns experience for their character, and every six weeks they play a choose-your-own-adventure quest to win a shard of a legendary sword. Reading, writing, history, science and art all happen inside the story.

Unit 1 Story BookUnit 1 Student WorkbookHero's KitUnit 1 Quest BookUnit 1 Parent Guide
180 open-and-go lessonsSecularPrintable PDFsInstant download

Homeschool parents, this is for the kid who groans at "school time"

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They're the hero

Story chapters are written to "you," so your child steps into the adventure. Their journal entries across the year become their very own adventure book.
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Schoolwork powers the game

Each finished day earns XP. Level up, pick loot, and use what they learned to win battles in the end-of-unit gamebook. No screens, just a die and a pencil.
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Open and go for you

Every day is planned: what to read, what to ask, what to write and which page to do. No prep, no guessing, with a full answer key in the back.

How a week works

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About 1–2 hours a day. It covers reading, writing, history, science and art. Keep your own math program: themed math practice comes in two levels, Squire (grades 3–4) and Knight (grades 5–6).

Day 1New story chapter
Hero's journal
History
Day 2Reread & discuss
Writing
Science lab
Day 3New story chapter
Writing
History
Day 4Read aloud
Writing
Science lab
Day 5Read-aloud
Art project
Themed math

Week 6 of every unit: a review "boss battle," a hands-on project, and the gamebook quest.

Look inside

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Story chapter
Read-aloud story chapters
Character sheet
The hero's character sheet
History page
Real history, like castle defenses
Art page
Art: design a coat of arms
Realm map
A map of the whole year's quest
Gamebook puzzle
Gamebook puzzles that use math
Free download

Try the first week free

Get the whole first week, 42 printable pages: Week 1 lesson plans, the first two story chapters, the Week 1 workbook pages and the complete Hero's Kit. See if your kid gets hooked. (They will.)

Choose your adventure

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Buy one unit at a time or the whole year. Every unit includes all four books plus the Hero's Kit.

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The complete year

Dragon Kingdom: The Full Year

$209.95$299.70
  • All 6 units: 36 weeks, 180 lessons
  • 6 story books, 6 workbooks, 6 gamebook quests, 6 parent guides
  • The Hero's Kit, used all year
  • Ends with the epic dragon finale and a "Hero of Brightmoor" certificate
Get the Full Year
Unit 1
UNIT 1

The Call

A dragon burns the harvest. Your child becomes a hero, trains at Castle Brightmoor and finds the first shard.

Castles · simple machines · the Middle Ages · heraldry
Unit 2
UNIT 2

The Kingdom

With Tam the blacksmith's apprentice, the hero exposes a grain hoarder at the Kettleford Fair.

Towns & markets · money · plants & weather
Unit 3
UNIT 3

The Forest

Bramble the talking fox leads the way through the Whispering Wilds to the oldest tree in the realm.

Ecosystems · food webs · Robin Hood · graphs
Unit 4
UNIT 4

The Ruins

Wren the Scribe helps uncover the terrible secret buried beneath King Malric's palace.

Archaeology · fossils · Roman Britain · grids
Unit 5
UNIT 5

The Mountains

Gilda the dwarf guides the party through the halls beneath the Ember Peaks to the fifth shard.

Volcanoes · rocks & minerals · explorers · geometry
Unit 6
UNIT 6

The Dragon

Reforge Emberheart, face the dragon Ashkarra and set the kingdom right in the year's finale.

Real-life dragons · life cycles · the printing press

Starting partway through the year? Every unit has a "joining" page so your child can jump in at any unit.

Questions parents ask

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What ages is it for?

Grades 3–6 (roughly ages 8–12). Younger kids can dictate their writing; older kids read on their own and do the Knight-level math.

Is it a complete curriculum?

It covers reading, writing, history, science and art for the full year. It does not replace your math program or phonics: keep your usual math. The themed math pages are practice inside the adventure.

Is it religious?

No. Dragon Kingdom is secular. History lessons cover the Middle Ages as historians describe them.

Do I need any special supplies?

A printer, a six-sided die, pencils and crayons. Science labs use household items like rulers, string, craft sticks and paper. Each week lists what to gather.

How do I get my files?

Right after checkout you'll get an email with your login to the Far Realms library, where you can download your printable PDFs any time.

Does it work for more than one child, or a co-op?

Yes. Your purchase covers your family. Read together, and print a workbook and character sheet for each child. Classroom and co-op tips are in every parent guide.

What is the game part like?

Simple and optional. Kids pick one of four hero classes (Fighter, Wizard, Ranger or Rogue), color one XP star per school day and level up every 20 days. The gamebook quests use a die and the battle board. Heroes never lose for good. They just retreat, heal and try again.