Your child becomes the hero. Every lesson they finish earns experience for their character, and every six weeks they play a choose-your-own-adventure quest to win a shard of a legendary sword. Reading, writing, history, science and art all happen inside the story.





About 1–2 hours a day. It covers reading, writing, history, science and art. Keep your own math program: themed math practice comes in two levels, Squire (grades 3–4) and Knight (grades 5–6).
Week 6 of every unit: a review "boss battle," a hands-on project, and the gamebook quest.






Get the whole first week, 42 printable pages: Week 1 lesson plans, the first two story chapters, the Week 1 workbook pages and the complete Hero's Kit. See if your kid gets hooked. (They will.)
Buy one unit at a time or the whole year. Every unit includes all four books plus the Hero's Kit.







A dragon burns the harvest. Your child becomes a hero, trains at Castle Brightmoor and finds the first shard.

With Tam the blacksmith's apprentice, the hero exposes a grain hoarder at the Kettleford Fair.

Bramble the talking fox leads the way through the Whispering Wilds to the oldest tree in the realm.

Wren the Scribe helps uncover the terrible secret buried beneath King Malric's palace.

Gilda the dwarf guides the party through the halls beneath the Ember Peaks to the fifth shard.

Reforge Emberheart, face the dragon Ashkarra and set the kingdom right in the year's finale.
Starting partway through the year? Every unit has a "joining" page so your child can jump in at any unit.
Grades 3–6 (roughly ages 8–12). Younger kids can dictate their writing; older kids read on their own and do the Knight-level math.
It covers reading, writing, history, science and art for the full year. It does not replace your math program or phonics: keep your usual math. The themed math pages are practice inside the adventure.
No. Dragon Kingdom is secular. History lessons cover the Middle Ages as historians describe them.
A printer, a six-sided die, pencils and crayons. Science labs use household items like rulers, string, craft sticks and paper. Each week lists what to gather.
Right after checkout you'll get an email with your login to the Far Realms library, where you can download your printable PDFs any time.
Yes. Your purchase covers your family. Read together, and print a workbook and character sheet for each child. Classroom and co-op tips are in every parent guide.
Simple and optional. Kids pick one of four hero classes (Fighter, Wizard, Ranger or Rogue), color one XP star per school day and level up every 20 days. The gamebook quests use a die and the battle board. Heroes never lose for good. They just retreat, heal and try again.